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Joining jiglibflash: 3D Physics for AS3

jlf_screencapI am excited to announce I am joining the new jiglibflash team, to help develop a solid new 3D Physics Engine for Flash.

 The moment I embarked on the Flash 3D adventure I began hunting for a decent physics engine to couple with the already amazing PaperVision3D . I immediately jumped into Box2D and APE and started hammering away with those. My initial experiments in PaperHockey3D were a lot of fun and the 2D engines worked great. If you need to couple with a 2D physics engine I’d strongly recomend the Box2D model for max flexibility or APE for ease of use (although I think this dead or dying now). 

But wait a sec… I thought this was all about 3D, so where were the 3D physics engines. Well, at first there was exactly none that I could find for Flash. Then WOW came out which was built on the APE engine. You can google and find lots of write ups on WOW. 

So now comes jiglibflash, a port of the popular jiglib physics engine. I’ll be writting loads about this over the coming weeks as I dive into the code and start churning out demos. Look forward to sharing as I go.

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  1. January 20th, 2009 at 16:48 | #1

    I’m so glad the project is getting off the ground! Rigid body physics is a big deal. Right now I’m digging into Box3DFlashAS3, but the syntax is KILLING ME!

  2. richard mattka
    January 20th, 2009 at 19:44 | #2

    Glad to hear it reyco1, also I just heard you’ll be joining us in this quest to develop jiglibflash. Look forward to working with you!

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