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	<title>Comments on: JigLibFlash: New classes, Drag and Drop 3D, faster performance</title>
	<atom:link href="http://www.synergyseeker.com/jiglibflash/jiglibflash-new-classes-drag-and-drop-3d-faster-performance/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.synergyseeker.com/jiglibflash/jiglibflash-new-classes-drag-and-drop-3d-faster-performance/</link>
	<description>JiglibFlash, Papervision3D, Flash, ActionScript, Music, Physics and other random thoughts By Richard Mattka</description>
	<lastBuildDate>Tue, 22 Sep 2009 19:47:25 -0500</lastBuildDate>
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		<title>By: richard mattka</title>
		<link>http://www.synergyseeker.com/jiglibflash/jiglibflash-new-classes-drag-and-drop-3d-faster-performance/comment-page-1/#comment-121</link>
		<dc:creator>richard mattka</dc:creator>
		<pubDate>Tue, 22 Sep 2009 19:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.synergyseeker.com/?p=114#comment-121</guid>
		<description>@matt, have a peek at my other post here as well: http://www.synergyseeker.com/jiglibflash/creating-a-room-in-jiglibflash/
That has some info on creating a room and ground. There is also a simple way now like this:
&lt;code&gt;ground = physics.createGround(shadeMateria, 500,0);
ground.friction = 0.2;
ground.restitution = 0.8;&lt;/code&gt;
I&#039;ll try to get some source up as well so you can see, lots of people seem interested in this dragging example. To see the example in action, just click on the image.
Thanks for stopping by!</description>
		<content:encoded><![CDATA[<p>@matt, have a peek at my other post here as well: <a href="http://www.synergyseeker.com/jiglibflash/creating-a-room-in-jiglibflash/" rel="nofollow">http://www.synergyseeker.com/jiglibflash/creating-a-room-in-jiglibflash/</a><br />
That has some info on creating a room and ground. There is also a simple way now like this:<br />
<code>ground = physics.createGround(shadeMateria, 500,0);<br />
ground.friction = 0.2;<br />
ground.restitution = 0.8;</code><br />
I&#8217;ll try to get some source up as well so you can see, lots of people seem interested in this dragging example. To see the example in action, just click on the image.<br />
Thanks for stopping by!</p>
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		<title>By: matt</title>
		<link>http://www.synergyseeker.com/jiglibflash/jiglibflash-new-classes-drag-and-drop-3d-faster-performance/comment-page-1/#comment-120</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Tue, 22 Sep 2009 19:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.synergyseeker.com/?p=114#comment-120</guid>
		<description>is the source for this file anywhere?
sorry but i&#039;m an ultimate noob at ppv3d/jiglib right now,
and I cant figure out how to create a wall to go along with my ground,
so i&#039;d love to see your example in action if possible</description>
		<content:encoded><![CDATA[<p>is the source for this file anywhere?<br />
sorry but i&#8217;m an ultimate noob at ppv3d/jiglib right now,<br />
and I cant figure out how to create a wall to go along with my ground,<br />
so i&#8217;d love to see your example in action if possible</p>
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