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	<title>synergyseeker.com &#187; Featured</title>
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	<link>http://www.synergyseeker.com</link>
	<description>JiglibFlash, Papervision3D, Flash, ActionScript, Music, Physics and other random thoughts By Richard Mattka</description>
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		<title>PageFlip3D&#8482;</title>
		<link>http://www.synergyseeker.com/general/pageflip3d/</link>
		<comments>http://www.synergyseeker.com/general/pageflip3d/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 06:57:53 +0000</pubDate>
		<dc:creator>richard mattka</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[papervision3d]]></category>

		<guid isPermaLink="false">http://www.synergyseeker.com/?p=156</guid>
		<description><![CDATA[
I was recently contracted to develop a new PaperVision3D project for Display Objects Inc. It&#8217;s a cool new page flip engine, much like the multitude  of flip engines already out there, but this time in 3D. The first thing I learned is that while many of these engines say they are 3D almost none actually [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.pageflip3d.com" target="_blank"><img class="size-medium wp-image-157  aligncenter" title="PageFlip3D™" src="http://www.synergyseeker.com/wp-content/uploads/pf3d_1-300x110.png" alt="PageFlip3D™" width="300" height="110" /></a></p>
<p>I was recently contracted to develop a new PaperVision3D project for Display Objects Inc. It&#8217;s a cool new page flip engine, much like the multitude  of flip engines already out there, but this time in 3D. The first thing I learned is that while many of these engines say they are 3D almost none actually are. So that didn&#8217;t help much when I was looking for ideas on how to go about doing this. Thankfully I had developed a couple similar models when building some new portfolio tools, so I was able to leverage much of that. The only visual question was how to get that nice bending effect on the planes when flipping. That&#8217;s where <a href="http://code.google.com/p/as3dmod/" target="_blank">AS3DMod </a>came in, which is a handy helper for doing things like twisting and bending 3d objects. It is open source and really  must have for your papervsion library.</p>
<p>I added a lot of nice features into this product, including making all copy searchable, and highlighting the results. I added a nice zoom slider bar, to let users set their own zoom level when reading. The whole thing is Search Engine Optimized so the contents of the &#8220;book&#8221; are searchable on Google. Still working away on features, but have a look at <a href="http://www.pageflip3d.com" target="_blank">PageFlip3D™</a>; if you want to learn more.</p>
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		<title>JigLibFlash: New classes, Drag and Drop 3D, faster performance</title>
		<link>http://www.synergyseeker.com/jiglibflash/jiglibflash-new-classes-drag-and-drop-3d-faster-performance/</link>
		<comments>http://www.synergyseeker.com/jiglibflash/jiglibflash-new-classes-drag-and-drop-3d-faster-performance/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 01:58:18 +0000</pubDate>
		<dc:creator>richard mattka</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[papervision3d]]></category>

		<guid isPermaLink="false">http://www.synergyseeker.com/?p=114</guid>
		<description><![CDATA[Finally got some time to dive into the new classes in JigLibFlash. If you&#8217;ve grabbed the latest rev, 92 or later, you will see some changes to streamline things a bit. Have a look here for the run down covered in a few posts. It is now easier to pick your flavor of 3D engine [...]]]></description>
			<content:encoded><![CDATA[<p>Finally got some time to dive into the new classes in JigLibFlash. If you&#8217;ve grabbed the latest rev, 92 or later, you will see some changes to streamline things a bit. Have a look <a href="http://www.jiglibflash.com/blog/" target="_blank">here</a> for the run down covered in a few posts. It is now easier to pick your flavor of 3D engine by declaring the appropriate physics class (see plugin folder for away3D, sandy3D and papervision3D). Also <a href="http://www.jiglibflash.com/docs/" target="_blank">API docs</a> are available now which is killer nice too.</p>
<div id="attachment_119" class="wp-caption alignleft" style="width: 310px"><a rel="http://www.synergyseeker.com/flashlab/demo5/" href="http://www.synergyseeker.com/flashlab/demo5/" target="_blank"><img class="size-medium wp-image-119 " title="Demo5" src="http://www.synergyseeker.com/wp-content/uploads/picture-1-300x181.png" alt="Drag and Drop 3D Objects in JigLibFlash" width="300" height="181" /></a><p class="wp-caption-text">Drag and Drop 3D Objects in JigLibFlash</p></div>
<p>Anyway, I put together this little demo, which I aim to revise and do more with in coming days. I added the new mouseConstraint class to this one to show how it looks in action. Click and drag on the little blue cubes to turf them around the room.</p>
<p>Code bits that are noteworthy:</p>
<p>Declaring new class:</p>
<pre>physics = <span>new</span> Papervision3DPhysics(scene, 8);</pre>
<p>Creating objects, for example ground:</p>
<pre>ground = physics.createGround(yourMaterial, 500, 0);</pre>
<p>Adding listener for Mouse interactions:</p>
<pre>boxes[i].skin.mesh.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);</pre>
<p>Check out the latest examples in the latest rev for examples on how to handle these events. More to come&#8230;</p>
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		<title>PaperHockey 3D</title>
		<link>http://www.synergyseeker.com/jiglibflash/paperhockey-3d/</link>
		<comments>http://www.synergyseeker.com/jiglibflash/paperhockey-3d/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:59:20 +0000</pubDate>
		<dc:creator>richard mattka</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[papervision3d]]></category>

		<guid isPermaLink="false">http://www.synergyseeker.com/?p=104</guid>
		<description><![CDATA[Always working on new ideas. And well this one is not that new. I have been on and off working on this old -school table top hockey concept. It is Papervision3D and 2d physics. I am going to port it over to the 3d Physics engine jiglibflash very soon and see if that spices it [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_105" class="wp-caption alignleft" style="width: 310px"><a title="PaperHockey 3D" rel="http://embarkcreative.com/papervision/paperhockey/" href="http://embarkcreative.com/papervision/paperhockey/" target="_blank"><img class="size-medium wp-image-105 " title="Paperockey3D" src="http://www.synergyseeker.com/wp-content/uploads/ph_4-300x196.jpg" alt="Paperockey3D" width="300" height="196" /></a><p class="wp-caption-text">Paperockey3D</p></div>
<p>Always working on new ideas. And well this one is not that new. I have been on and off working on this old -school table top hockey concept. It is <a href="http://papervision3d.org">Papervision3D</a> and 2d physics. I am going to port it over to the 3d Physics engine <a href="http://jiglibflash.com" target="_blank">jiglibflash</a> very soon and see if that spices it up a bit <img src='http://www.synergyseeker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I have also been working on rounded corner boards. I am going to post on that shortly showing how the physics works for that. Give it a little play and see what you think so far.</p>
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